![]() Training in XCOM facilities is done rapidly, Doom counter is removed. ![]() Grenade Launchers range modified, Will raised to counter Psi Possession, and sight range of soldiers doubled. Psi amp damage massively increased, works well with Psi-class mods (tested with Necromancer Class on Steam Workshop)Įxperimental Weaponry have charges, cooldown rate of 1 turn, can be used multiple times per battle. Medkits and Grenades (including Smoke and Alien Acid Grenades) given x10 per fight, increased radius, increased damage to structures, added damage to structures for Acid Grenades. Research only requires one body, building any items only requires one body. XCOM soldiers have a 100% hit rate. Research is done quickly, rooms are built quickly, your income starts maxed. What this mod does: Max resources at start (besides scientists, engineers, and power). If you try to load a game, it will not integrate with that game. ![]() Warning: To use the mod, you must start a new game. The mod is intended for people who want to make the game easier, or for people who are just interested in the story. This mod introduces a lot of changes, most of which will be viewed as cheating. Since the "Spark Mod" is in beta, please feel free to contact the mod Owner with suggestions, or bug reports. Adding repair charges, and increasing the amount repaired per charge. Spark stats boosted, working on getting ability cooldowns to just one turn. As of 9/22/16, there is a "Beta" test mod, specifically for the "Shen's Last Gift" DLC.Īdded nearly everything from the mod for Vanilla XCOM 2.
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